Introduction
Badlanders is a free-to-play survival shooter developed by NetEase.
- Genre: Shooter-Looter
- Platforms: Mobile and Tablets (Android, iOS)
- Launch Date: 24th October 2020
Game Overview
- Players enter the combat map at random points, where the main objective is to explore, collect resources on the battlefield by extracting in-game loot and killing other players for their loot. The players need to make it out to the extraction points alive to keep the loot.
Core Loop
- The player enters the combat map through solo/squad modes and depending on the player’s performance and the loot collected, the player can collect exp, through which the player achieves a progression level.
Game modes
Badlanders has three maps, and the incoming player’s load-in inventory weapon scores limit entry into each map. (resource gating)
Monetization
The economy is highly cosmetic-driven and is shallow in depth. Cosmetics are available through Battle Pass, direct purchase, or gift boxes(crates) in character outfits and weapon skins from the store.
Apart from Cosmetics, Consumables also are available for direct purchase. Hence, the economy is centered around the pay to win and look cool.
Badlanders only have the following currency systems in use:
• Cashpoint
• Silicium coin
• Cash
Cashpoint
Cashpoint is the primary hard currency that is acquired through direct purchase.
Silicium coin
The season exclusive soft currency can be acquired through Battle Pass and is used to acquire season exclusive rewards and crates (gift box).
Cash
Cash is the primary soft currency obtained in-game, trading, or selling the loot. Players can get Cash through monthly and weekly subscriptions. It is majorly used for insurance or for buying resources directly.
Metasystems
Built around the core loop, the player has the following metasystems inside the game
- Battle Pass
- Trading
- Skill Tree Progression
- Crafting
- Insurance
Battle Pass
- The Battle Pass contains 100 tiers. The reward for progression through each tier are season exclusive cosmetics and various other rewards depending on the free and premium tracks of the Battle Pass.
- The progression is achieved by completing the daily and weekly missions or directly skipping the progression tiers using hard currency.
Trading
The loot or resources gained through in-game or crafting can be sold by the player, either directly to the in-game company (Prism) or other players by listing the items for a limited time, or can even be exchanged depending on the perceived value of the item.
Skill Tree Progression
The players receive seasonal and permanent attribute talent certificates as in-game rewards to upgrade their skill tree in various categories of weapon handling (as a stand-alone category with its subcategories), physical fitness, concentration, skill, and speed of the character.
Crafting
The player can craft various resources like consumables and armor by the in-game materials extracted through looting or directly purchasing the materials through Cash.
Insurance
The player can insure the items pre-combat, for getting the items back in case of the player’s death, provided that no other player loots the items during the game.
Current State
The current state of Badlanders does not seem good, with over 140,000 downloads and an underwhelming $30,000 revenue to date. (iOS+Android- worldwide).
Even though the game’s current revenue could reflect a potential failure, Badlanders seem to improve itself with continuous updates constantly. Most of the updates focus on making better weapons, adding new combat maps, time-exclusive cosmetics, an overall better gameplay experience in addition to the inevitable bug fixes.The game seems to be vocal and accessible to its community via discord and other social media platforms.
I think Netease steered away from the mainstream region exclusive soft launch plans and towards a worldwide soft launch by increasing the player base slowly but steadily. Badlanders seem to be catering to the niche audience who are craving “Escape From Tarakov” on mobile for now and waiting for the genre to evolve to become the next big thing slowly.
Suggested Improvements
Being the first game of the shooter looter genre on mobile and especially with no rivaled competition in the segment even after a year, Netease should consider the following potential problems and rectify (based on my experience of the game) to reach its full potential.
While the existing games like Vigor and Rust suffered and survived the direct comparison with “Escape from Tarakov,” It is inevitable that the players would compare all the games in the survival shooter genre to EFT. The studios need to deliver the same throat punching experience on mobile as EFT does, which would send the players crying home but can’t resist coming back for more to break the glass ceiling.
NetEase with Badlanders and Lost Light, Tencent with Arena Breakout and Ubisoft with Rainbow Six Extraction, and other new studios betting on survival-oriented extraction shooters as the next big thing on all platforms. Badlanders does seem to have the first-mover advantage; We are yet to find out which games would successfully survive the upcoming Survival-Extraction Shooter Royale.